
02-06-2010, 10:51 PM
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Junior Member
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Join Date: Feb 2010
Posts: 5
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sharks with laser beams
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02-11-2010, 06:28 PM
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Junior Member
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Join Date: Jan 2010
Posts: 11
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Maxstate dancing chippendales dance
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02-12-2010, 02:24 PM
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Junior Member
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Join Date: Jan 2010
Posts: 5
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Hmm, from what I read of the game's concept and functional documents I'd like to see some added stuff like:
- Melee capabilities: Even if its merely something like smacking someone with your gun up close to having melee specific weapons like stun rods or just using your bare fists.
- Jet pack: What I was thinking was having a limited jet-pack jump, allowing for say a rise of 10 feet possibly. What it could bring is (1) A way of breaking up monotonous shooting from cover combat, (2) Having the possibility of say alternative routes into an enemy base via the roof or something and (3) Having specific areas only reachable by the jet-pack for some missions or secret areas with rewards etc.
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02-12-2010, 02:50 PM
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Member
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Join Date: Feb 2010
Location: Tel Aviv, Israel
Age: 19
Posts: 34
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on the topic of mobility, i want some epic acrobatics in the game;
-ledge grab, like in ojp, but hanging with support by one foot so it looks more reals - like in that new animation, two hands if there's no space
-wall run ... you have to have wallrun, horizintal, vertical, and for lulz, downwards (to reduce damage by slowing the fall with... spikey boots or something)
-on the topic of spikey boots, wallWALKING with spikeyboots/magnets (spikeys go to socialists, magnets to capitalists?), come on, who wouldn't want to shot a gun while hanging upside down from a roof as an ambush/camping? as a disadvantage, you move much slower with the spikes/magnets (even more slow for the spikes, but they also work on none magnetic surfaces?), going up too high will result you going face first towards the floor - more damage than usual from fall?
-some type of sprint, must have, something according to mass effect degrees should be fine - make the burst too short for real traveling
-if the maps are big, some sort of lulzy form of long-distance travel... small rusty bicycles for socialists (must have wheelie + jump), and some sort of high tech hover shit for the capitalists?
__________________
I'm John Galt
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02-19-2010, 11:20 AM
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Junior Member
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Join Date: Jan 2010
Posts: 11
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Quote:
Originally Posted by Revolves
on the topic of mobility, i want some epic acrobatics in the game;
-ledge grab, like in ojp, but hanging with support by one foot so it looks more reals - like in that new animation, two hands if there's no space
-wall run ... you have to have wallrun, horizintal, vertical, and for lulz, downwards (to reduce damage by slowing the fall with... spikey boots or something)
-on the topic of spikey boots, wallWALKING with spikeyboots/magnets (spikeys go to socialists, magnets to capitalists?), come on, who wouldn't want to shot a gun while hanging upside down from a roof as an ambush/camping? as a disadvantage, you move much slower with the spikes/magnets (even more slow for the spikes, but they also work on none magnetic surfaces?), going up too high will result you going face first towards the floor - more damage than usual from fall?
-some type of sprint, must have, something according to mass effect degrees should be fine - make the burst too short for real traveling
-if the maps are big, some sort of lulzy form of long-distance travel... small rusty bicycles for socialists (must have wheelie + jump), and some sort of high tech hover shit for the capitalists?
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prince of persia mod? o0! that would be great to see prince on jk3 lololol
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02-20-2010, 06:04 PM
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Member
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Join Date: Feb 2010
Location: Tel Aviv, Israel
Age: 19
Posts: 34
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it's not a mod for jk3 faeg
admit it, awesome acrobatics are awesome gameplay mechanic
__________________
I'm John Galt
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02-20-2010, 08:13 PM
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Enemy of sperglords
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Join Date: Jan 2010
Location: Venlo, Limburg, the Netherlands
Posts: 133
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admit it
no one ever fucking reads anything
the work you put into making readable, utilitarian docmentation and no one even reads it
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02-20-2010, 08:33 PM
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Junior Member
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Join Date: Jan 2010
Posts: 11
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LOL? mod for mod connected with mod
wait...
which game?
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02-20-2010, 11:19 PM
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Junior Member
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Join Date: Jan 2010
Posts: 4
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A level or something where you have to defend a small base from lots of aliens  something like that part in starship troopers 1
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02-24-2010, 02:19 PM
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Enemy of sperglords
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Join Date: Jan 2010
Location: Venlo, Limburg, the Netherlands
Posts: 133
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I think some kind of resource collection system would be good. Haven't discussed this yet with anyone.
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