PDA

View Full Version : Brainstorm: multiplayer configuration


Maxstate
03-19-2010, 10:38 AM
Let's talk about the type of multiplayer choices we will be making for this game.

-How many players maximum are we going to allow per server?
-Should we cap pings?
-Should we have a master server system for saving experience points?
-Should we have a decentralized system of servers where each one saves its own information about you or should your character be saved centrally and copied to each server upon connection?
-How many teams should there be? One per faction?
-Should maps be focused more on 'insides' or 'outsides'; should we build wide-open areas to play in, or smaller areas within buildings? What should be the ratio?

If you have any other questions that I have missed, please include them and your answer in your post and I will add them to the big list.

Some general questions:

-How do you like to be informed? Mailing list? News letter? Forum announcements?
-Are there any changes you'd like to see in the forums so far? Have we missed a forum section?

Revolves
03-19-2010, 09:06 PM
-How many players maximum are we going to allow per server?


Depends on how big the maps are - in between 16 and 32 prob, although if the community wants huge battlefield/operation flashpoint style maps, then by all means add it to 64


-Should we cap pings?


option for server owners


-Should we have a master server system for saving experience points?


why can't the player run servers themselves store it? we could encrypt the experience point files if you think that will be a problem

or do you mean PERMANENT experience points?


-Should we have a decentralized system of servers where each one saves its own information about you or should your character be saved centrally and copied to each server upon connection?


or the last alternative is to store on an (encrypted) file on your computer, which you could then upload to some site to use on another computer


-How many teams should there be? One per faction?


at least for our first release, yes one per faction


-Should maps be focused more on 'insides' or 'outsides'; should we build wide-open areas to play in, or smaller areas within buildings? What should be the ratio?


you know me, i'm a linear loving b1tch - do you remember that map from jedi academy that was like >9000 usable objects via force? we need at least one of those, it has to be pretty much indoors - i have a hard time thinking about a map which is largely prescripted in a large outdoor area

otherwise i'd prefer the "corridor" method - even outside areas should not be open plains, so that people can actually meet each other instead of being flabbergasted by the emptiness of a huge, slightly bumpy, repetively textured plane - or, if you must have open plains, seperate them via smaller cooridors - these could be none-literal ones, such as making a "corridor" via a line of resources that people would fight over - this way confrontations will be more team based