Maxstate
03-19-2010, 10:38 AM
Let's talk about the type of multiplayer choices we will be making for this game.
-How many players maximum are we going to allow per server?
-Should we cap pings?
-Should we have a master server system for saving experience points?
-Should we have a decentralized system of servers where each one saves its own information about you or should your character be saved centrally and copied to each server upon connection?
-How many teams should there be? One per faction?
-Should maps be focused more on 'insides' or 'outsides'; should we build wide-open areas to play in, or smaller areas within buildings? What should be the ratio?
If you have any other questions that I have missed, please include them and your answer in your post and I will add them to the big list.
Some general questions:
-How do you like to be informed? Mailing list? News letter? Forum announcements?
-Are there any changes you'd like to see in the forums so far? Have we missed a forum section?
-How many players maximum are we going to allow per server?
-Should we cap pings?
-Should we have a master server system for saving experience points?
-Should we have a decentralized system of servers where each one saves its own information about you or should your character be saved centrally and copied to each server upon connection?
-How many teams should there be? One per faction?
-Should maps be focused more on 'insides' or 'outsides'; should we build wide-open areas to play in, or smaller areas within buildings? What should be the ratio?
If you have any other questions that I have missed, please include them and your answer in your post and I will add them to the big list.
Some general questions:
-How do you like to be informed? Mailing list? News letter? Forum announcements?
-Are there any changes you'd like to see in the forums so far? Have we missed a forum section?